----------------------------------------------------------------- NEO e-CARD 3 TRANSLATIONS "The Wind From The Sea" v1.0, Last Updated: May 19, 2002 By Edo (edo_hrzic@hotmail.com) Pokemon is a trademark of Nintendo, Creatures and Game Freak. These translations are copyright (c) 2002 by Edward T. Hrzic III. No part of this file may be reproduced without consent of the author. http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm ------------------------------------------------------------------ I. What Is It? ------------------------------------------------------------------ This is a set of translations for the fourth expansion in the revised Pokemon card game, called "Pokemon Card e 3". As always, remember that I am NOT a native speaker of the Japanese language, and thus I WILL be incorrect on some points, if not just because of typos. But you already knew that, now didn't you? NOTE: Some of the cards are currently incomplete, and many more will be changed in the near future. II. What To Do With It ------------------------------------------------------------------ This file may be printed out FOR YOUR OWN, PERSONAL USE. That is what it was created for. You may NOT do anything else with it. That includes posting it to message boards. If you do post specific translations, DO NOT CHANGE THE NAMES TO THE ENGLISH VERSION. You MUST tell them where the specific translation came from (URL to my home page). I do hard work here; don't screw around with it because you want people to notice your "work". _REGARDLESS_ OF WHO YOU ARE, YOU MAY _NOT_ LINK TO THIS FILE WITHOUT MY PERMISSION! III. Revision History ------------------------------------------------------------------ v1.0 (May 19, 2002) - Initial release. IV. Translation List ------------------------------------------------------------------ NOTE: For more information on the side and bottom e codes, what they do, Poke Power/Body, refer to the first e Card translation file. The [Special Conditions] text means that the Poke Power or Poke Body is shut off (i.e. can't be used) if the Pokemon is Asleep, Confused, Burned, Paralyzed or Poisoned. 001 Oddish Type: Grass Pokemon HP 50 G: Paralyzing Powder Effect: Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. CC: Smash: 20 R Weakness (No) Resistance C Retreat Common 002 Gloom Type: Grass Pokemon (Evolves from Oddish) HP 70 [Poke Body] Weakening Pollen Effect: While this Pokemon is in play, the Resistance of each Pokemon is reduced to -10. CC: Goodnight Kiss: 20 Effect: This Pokemon and the Defending Pokemon are now Asleep. R Weakness (No) Resistance CC Retreat Uncommon 003 Vileplume Type: Grass Pokemon (Evolves from Gloom) HP 100 G: Poison Scent Effect: Flip 1 coin. If heads, the Defending Pokemon is now Poisoned and Confused; if tails, the Defending Pokemon is now Poisoned and Asleep. CCC: Kissing Poison Pollen: 40 Effect: Flip 1 coin. If heads, your opponent cannot play any Supporters during his or her next turn. R Weakness (No) Resistance CC Retreat Rare 004 Vileplume (Holo) 005 Paras Type: Grass Pokemon HP 50 C: Mushroom Emission Effect: The Defending Pokemon is now Asleep. GC: Mushroom Evolution Effect: Search your deck for an Evolution card that can Evolve from this Pokemon and put it on top of this Pokemon. Shuffle your deck afterward. R Weakness (No) Resistance C Retreat Common 006 Parasect Type: Grass Pokemon (Evolves from Paras) HP 70 G: Call To Sleep Effect: Choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. The new Defending Pokemon is now Asleep. CC: Spreading Mushroom: 20 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Asleep; if tails, remove 2 damage counters from this Pokemon. R Weakness (No) Resistance C Retreat Uncommon 007 Bellsprout Type: Grass Pokemon HP 40 C: Poison Sap Effect: Flip 1 coin. If heads, the Defending Pokemon is now Poisoned. G: Sharp Leaf: 10+ Effect: Flip 1 coin. If heads, this attack does 10 more damage. P Weakness (No) Resistance C Retreat Common 008 Bellsprout HP 50 GC: Absorb Some: 20 Effect: Remove 1 damage counter from this Pokemon. R Weakness (No) Resistance C Retreat Common 009 Weepinbell Type: Grass Pokemon (Evolves from Bellsprout) HP 70 C: Growth Effect: Attach up to 2 G Energy cards to this Pokemon from your hand. GC: Double Razor Leaf: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. R Weakness (No) Resistance C Retreat Common 010 Victreebell Type: Grass Pokemon (Evolves from Weepinbell) HP 90 [Poke Power] Scented Trap Effect: Once during your turn (before your attack), you may flip 1 coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. If this Pokemon is under a Special Condition, this power can't be used. GGC: Sun Melt: 40 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Burned. R Weakness (No) Resistance CC Retreat Rare 011 Victreebell (Holo) 012 Exeggcute Type: Grass Pokemon HP 40 C: Slight Growth Effect: Attach 1 G Energy card to this Pokemon from your hand. G: Sleep Powder: 10 Effect: The Defending Pokemon is now Asleep. R Weakness (No) Resistance C Retreat Common 013 Exeggutor Type: Grass Pokemon (Evolves from Exeggcute) HP 80 C: Eggbomb Rush: 40x Effect: Discard as many Energy cards from any of your Pokemon as you like, and flip that many coins. This attack does 40 damage times the number of heads. G: Aimed Shot Effect: Choose 1 of your opponent's Benched Pokemon and do 10 damage to it times the number of G Energy attached to this Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) R Weakness (No) Resistance C Retreat Rare 014 Exeggutor (Holo) 015 Tangela Type: Grass Pokemon HP 60 CC: Vine Tickle: 10 Effect: Flip 1 coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. GCC: Double Kick: 30x Effect: Flip 2 coins. This attack does 30 damage times the number of heads. R Weakness (No) Resistance CC Retreat Common 016 Scyther Type: Grass Pokemon HP 50 C: Slash: 10 GC: Swift: 20 Effect: (Standard Swift text.) L Weakness F Resistance C Retreat Common 017 Scyther Type: Grass Pokemon HP 60 G: Quick Turn: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. CCC: Raining Blows: 20+ Effect: If the Defending Pokemon is an Evolved Pokemon, this attack does 20 more damage. R Weakness (No) Resistance C Retreat Common 018 Pinsir Type: Grass Pokemon HP 60 CC: Horn Grab: 20 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed; if tails, this attack does nothing. GGC: Deadly Technique: 90 Effect: Flip 2 coins. If either is tails, this attack does nothing. R Weakness (No) Resistance C Retreat Common 019 Bellossom Type: Grass Pokemon (Evolves from Gloom) HP 90 [Poke Power] Flower Supplement Effect: Once during your turn (before your attack), you may flip 1 coin. If heads, choose 1 Basic Energy card in your hand and attach it to 1 of your Benched Pokemon. If this Pokemon is under a Special Condition, this power can't be used. GGC: Fury Smash: 30x Effect: Flip 3 coins. This attack does 30 damage times the number of heads. R Weakness W Resistance CC Retreat Rare 020 Bellossom (Holo) 021 Vulpix Type: Fire Pokemon HP 50 R: Billow Flames: 10 Effect: Flip 1 coin. If heads, attach 1 R Energy card to this Pokemon from your discard pile. W Weakness (No) Resistance C Retreat Common 022 Ninetales Type: Fire Pokemon (Evolves from Vulpix) HP 80 R Miracle Tail: 10 Effect: Flip 1 coin. If heads, choose 1 Special Condition, and the Defending Pokemon is now affected by that Special Condition. RCC: Flare Up: 40+ Effect: If the Defending Pokemon is Burned, this attack does 20 more damage. W Weakness (No) Resistance C Retreat Rare 023 Ninetales (Holo) 024 Ponyta Type: Fire Pokemon HP 40 C: Tackle: 10 RC: Ember: 30 Effect: Discard 1 R Energy card attached to this Pokemon in order to use this attack. W Weakness (No) Resistance C Retreat Common 025 Rapidash Type: Fire Pokemon (Evolves from Ponyta) HP 70 CC: Agility: 10 Effect: (Standard Agility text.) RCC: Explosive Stream: 30+ Effect: Flip 1 coin. If heads, discard 1 R Energy card attached to this Pokemon, and this attack does 20 more damage. W Weakness (No) Resistance (No) Retreat Uncommon 026 Entei Type: Fire Pokemon HP 70 [Poke Body] Pure Body Effect: Whenever you attach an R Energy card to this Pokemon from your hand, you must discard 1 Energy card attached to this Pokemon. (If you can't discard, you can't attach an R Energy card to this Pokemon.) RCC: Flare Fang: 40 Effect: If you wish, you may flip 1 coin. If heads, discard 1 R Energy card attached to this Pokemon, and the Defending Pokemon is now Burned. W Weakness (No) Resistance C Retreat Rare 027 Entei (Holo) 028 Tentacool Type: Water Pokemon HP 50 C: Poison Needle Effect: Flip 1 coin. If heads, the Defending Pokemon is now Poisoned. W: Recirculation Effect: Discard 1 W Energy card attached to this Pokemon. Remove all damage counters from this Pokemon. L Weakness (No) Resistance C Retreat Common 029 Tentacruel Type: Water Pokemon (Tantacool) HP 70 [Poke Body] Mysterious Assistance Effect: Once during your turn (before your attack), if your total number of Energy cards attached to your opponent's Active Pokemon is than the total number of Energy cards attached to your Active Pokemon, choose 1 Energy card in your opponent's discard pile and attach it to your opponent's Active Pokemon. If this Pokemon is under a Special Condition, this power can't be used. L Weakness (No) Resistance (No) Retreat Rare 030 Tentacruel (Holo) 031 Slowpoke Type: Water Pokemon HP 50 C: Tail Attack Choose 1 Basic Pokemon or Basic Energy in your discard pile, show it to your opponent, and put it into your hand. CC: Bite: 20 L Weakness (No) Resistance C Retreat Common 032 Slowbro Type: Water Pokemon HP 80 [Poke Body] Thick Body Effect: All damage done to this Pokemon by attacks from Basic Pokemon is reduced by 20. WC: Energy Cannon: 30+ Effect: This attack does 10 more damage for each Energy attached to this Pokemon not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. L Weakness (No) Resistance CC Retreat Uncommon 033 Horsea Type: Water Pokemon HP 40 W: Bubble: 10 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. L Weakness (No) Resistance C Retreat Common 034 Horsea Type: Water Pokemon HP 50 CC: Switch Shot: 20 Effect: Switch this Pokemon with 1 of your Benched Pokemon. L Weakness (No) Resistance C Retreat Common 035 Seadra Type: Water Pokemon (Evolves from Horsea) HP 70 W: Splash: 20 CCC: Water Bullet: 30+ Effect: Flip 1 coin for each W Energy attached to this Pokemon. This attack does 10 more damage times the number of heads. L Weakness (No) Resistance C Retreat Common 036 Chinchou Type: Water Pokemon HP 50 C: Drift Effect: (Same as Agility.) CC: Headbutt: 20 G Weakness (No) Resistance C Resistance Common 037 Lanturn Type: Water Pokemon (Evolves Chinchou) HP 80 L: Shining Blast: 20 CCC: Splash Bolt: 30+ Effect: Discard all L Energy cards attached to this Pokemon, and flip that number of coins. This attack does 40 more damage times the number of heads. G Weakness (No) Resistance C Retreat Uncommon 038 Remoraid Type: Water Pokemon HP 50 W: Water Blast Effect: Choose 1 of your opponent's Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance.) L Weakness (No) Resistance C Retreat Common 039 Octillery Type: Water Pokemon (Evolves from Remoraid) HP 80 [Poke Body] Water Grasp Effect: If this Pokemon is your Active Pokemon and your opponent's Active Pokemon Retreats, if that Pokemon is returned to the Bench, discard all Energy cards attached to that Pokemon. L Weakness (No) Resistance CC Retreat Rare 040 Octillery (Holo) 041 Kingdra Type: Water Pokemon (Evolves from Seadra) HP 120 [Poke Body] Water Cyclone Effect: As often as you like during your turn (before your attack), choose 1 of your W Energy cards attached to your Active Pokemon and attach it to 1 of your Benched Pokemon. If this Pokemon is under a Special Condition, this power can't be used. WWCC: Whirlpool: 50 Effect: Flip 1 coin. If heads, discard 1 Energy card attached to the Defending Pokemon. L Weakness (No) Resistance CCC Retreat Rare 042 Kingdra (Holo) 043 Chinchou Type: Lightning Pokemon HP 50 C: Small Shock Effect: Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. LC: Confuse Ray: 10 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Confused. F Weakness (No) Resistance C Retreat Common 044 Lanturn Type: Lightning Pokemon (Evolves from Chinchou) HP 80 [Poke Body] Ion Coat Effect: Once during your turn (before your attack), until the end of the turn, turn all L Energy attached to your Active Pokemon into W Energy (If that Pokemon is no longer your Active Pokemon, this effect ends). If this Pokemon is under a Special Condition, this power can't be used. CC: Shock Tackle: 20+ Effect: This attack does 10 more damage times the number of L Energy attached to this Pokemon. Flip 1 coin. If tails, this Pokemon does 10 damage to itself times the number of L Energy attached to this Pokemon. F Weakness (No) Resistance C Retreat Rare 045 Lanturn (Holo) 046 Mareep Type: Lightning Pokemon HP 40 C: Current Effect: Attach 1 L Energy card to this Pokemon from your discard pile. LC: Tail Attack: 20 F Weakness (No) Resistance C Retreat Common 047 Flaaffy Type: Lightning Pokemon (Evolves from Mareep) HP 80 C: Thundershock: 10 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. LLC: Spark: 30 Effect: Choose 1 of your opponent's Benched Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) F Weakness (No) Resistance C Retreat Common 048 Ampharos Type: Lightning Pokemon (Evolves from Flaafy) HP 100 L: Thundershock: 20 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. LLC: Energy Reflect: 50 Effect: Choose 1 Basic Energy card attached to this Pokemon and attach it to 1 of your Benched Pokemon. (If you have no Benched Pokemon, this effect does nothing.) F Weakness (No) Resistance CC Retreat Rare 049 Ampharos (Holo) 050 Exeggcute Type: Psychic Pokemon HP 50 C: Rapid Eggbomb: 10x Effect: Flip 1 coin until you get tails. This attack does 10 damage times the number of heads. P: Energy Support Effect: Flip 1 coin. If heads, choose 1 P Energy card in your deck and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward. P Weakness (No) Resistance C Retreat Common 051 Exeggutor Type: Psychic Pokemon (Evolves from Exeggcute) HP 80 C: Big Eggsplosion: 20x Effect: Flip 1 coin for each Energy attached to this Pokemon. This attack does 20 damage times the number of heads. PCC: Mega Eggsplosion: 30+ Effect: Flip 1 coin for each Energy attached to all of your Benched Pokemon. This attack does 10 damage times the number of heads. P Weakness (No) Resistance C Retreat Uncommon 052 Slowking Type: Psychic Pokemon HP 80 C: Burst Hand: 10x Effect: Look at your opponent's hand. This attack does 10 damage times the number of Energy cards found there. PCC: Bad Prank: 40 Effect: Look at a number of cards from the top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon, and replace them in any order you choose. P Weakness (No) Resistance C Retreat Rare 053 Slowking (Holo) 054 Mankey Type: Fighting Pokemon HP 40 F: Power Bash: 10 Effect: Before damage is done, discard all Trainer cards attached to the Defending Pokemon. CC: Rage: 10+ Effect: This attack does 10 more damage times the number of damage counters on this Pokemon. P Weakness (No) Resistance C Retreat Common 055 Primeape Type: Fighting Pokemon (Evolves from Mankey) HP 80 FC: Karate Chop: 40- Effect: This attack does 10 less damage times the number of damage counters on this Pokemon. FCC: Sudden Outburst: 40 Effect: This Pokemon does 10 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. P Weakness (No) Resistance C Retreat Uncommon 056 Onix Type: Fighting Pokemon HP 60 FC: Pressure Beat: 20x Effect: Flip 1 coin for each Energy attached to this Pokemon. This attack does 20 damage times the number of heads. W Weakness (No) Resistance CC Retreat 057 Sudowoodo Type: Fighting Pokemon HP 60 C: Mimic Effect: Choose 1 attack on the Defending Pokemon, and use it as your attack. (If you don't have the correct Energy attached to this Pokemon, this attack does nothing.) F: Energy Draw Effect: Choose 1 Basis Energy card in your deck, and attach it to this Pokemon. Shuffle your deck afterward. W Weakness (No) Resistance CC Retreat Rare 058 Sufowoodo (Holo) 059 Larvitar Type: Fighting Pokemon HP 40 C: Eat Mountains Effect: Discard the top card of your deck, then remove 1 damage counter from this Pokemon. F: Thrust: 10+ Effect: Flip 1 coin. If heads, this attack does 10 more damage. W Weakness (No) Resistance C Retreat Common 060 Pupitar Type: Fighting Pokemon (Evolves from Larvitar) HP 80 CCC: Violence: 30+ Effect: Flip 1 coin. If heads, this attack does 10 more damage; if tails, this Pokemon does 10 damage to itself. W Weakness (No) Resistance C Retreat Common 061 Dodou Type: Colorless Pokemon HP 40 C: Dashing Effect: (Same as Agility.) CC: Back Kick: 20 L Weakness F Resistance C Retreat Common 062 Dodrio Type: Colorless Pokemon (Evolves from Doduo) HP 40 C: Tri-Attack: 10x Effect: Flip 3 coins. This attack does 10 damage times the number of heads. CC: Triple Peck Effect: Flip 2 coins. If 1 is heads, this attack does 20 damage; if both are heads, this attack does 50 damage; if both are tails, the Defending Pokemon is now Confused. L Weakness F Resistance C Retreat Common 063 Kickitung Type: Colorless Pokemon HP 80 CC: Long Lick Effect: Choose 1 of your opponent's Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance.) CCC: Body Slam: 20 Effect: Flip 1 coin. If heads, the Defending Pokemon is now Paralyzed. F Weakness (No) Resistance CC Retreat Common 064 Kangaskan Type: Colorless Pokemon HP 70 CC: A Walk With The Kids Effect: Look at the top 3 cards of your deck. Put 1 of them into your hand, and shuffle your deck afterward. CCC: Mega Punch: 30 F Weakness (No) Resistance CC Retreat Common 065 Sentret Type: Colorless Pokemon HP 50 C: Spy Tactics Effect: Look at the top 3 cards of your opponent's deck and replace them in any order. C: Double Swipe: 10x Effect: Flip 2 coins. This attack does 10 damage times the number of heads. F Weakness (No) Resistance C Retreat Common 066 Furret Type: Colorless Pokemon (Evolves from Sentret) HP 70 [Poke Power] Search For Treasure Effect: Once during your turn (before your attack), shuffle 2 cards from your hand into your deck in order to choose 1 Energy card in your deck, show it to your opponent, then put it into your hand. If this Pokemon is under a Special Condition, this power can't be used. CC: Rotating Attack: 30 F Weakness (No) Resistance C Retreat Common 067 Aipom Type: Colorless Pokemon HP 50 C: Stretch Tail Effect: Flip 1 coin. If heads, choose 1 Pokemon on your opponent's Bench and do 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) CC: Run Away: 20 Effect: Return this Pokemon and all Energy cards attached to it to your hand. (If you have no Pokemon on your Bench, this effect does nothing.) F Weakness (No) Resistance C Retreat Common 068 Milktank Type: Colorless Pokemon HP 60 CC: Tackle: 20 CC: Rapid Roll: 20x Effect: Flip 1 coin until you get tails. This attack does 20 damage times the number of heads. F Weakness (No) Resistance C Retreat Common 069 Sneasel Type: Evil Pokemon HP 60 E: Steal Effect: Look at your opponent's hand. Shuffle all TMs and Pokemon Items found there into your opponent's deck. CC: Claw Slash: 30 Effect: Flip 1 coin. If tails, this attack does nothing. F Weakness P Resistance C Retreat Common 070 Tyranitar Type: Evil Pokemon (Evolves from Pupitar) HP 120 E: Destroying Blizzard Effect: Flip 1 coin. If heads, discard 1 Energy card attached to 1 of your opponent's Pokemon. ECC: Tail Attack: 30 EECCC: Giga Crush: 60 Effect: Each player discards the top 3 cards of his or her deck. F Weakness P Resistance CCC Retreat Rare 071 Tyranitar (Holo) 072 Steelix Type: Steel Pokemon HP 100 CC: Ground Pound: 10 Effect: This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon). Flip 1 coin. If tails, this Pokemon can't used Ground Pound during your next turn. SSCCC: Iron Smash: 50+ Effect: Flip 2 coins. If both are heads, this attack does 20 more damage; if both are tails, this attack does nothing. R Weakness G Resistance CCCC Retreat Rare 073 Steelix (Holo) 074 Scizor Type: Steel Pokemon (Evolves from Scyther) HP 80 [Poke Body] Poison Resistance Effect: This Pokemon cannot be Poisoned. SC: Aimed Slash: 20 Effect: Before damage is done, you may choose 1 of your opponent's Benched Pokemon without any damage counters on it and switch it with the Defending Pokemon. CCC: Heavy Metal: 30+ Effect: Flip 1 coin for each S Energy attached to this Pokemon. This attack does 20 more damage times the number of heads. R Weakness (No) Resistance CC Retreat Rare 075 Scizor (Holo) 076 Energy Transfer Type: Trainer Effect: Choose 1 Basic Energy card attached to 1 of your Pokemon and attach it to another of your Pokemon Uncommon 077 Traveling Salesman Type: Trainer (Supporter) Effect: Search your deck for up to 2 [TMs] and/or [Pokemon Items], show them to your opponent, then put them into your hand. Shuffle your deck afterward. Uncommon 078 Juggler Type: Trainer (Supporter) Effect: Discard 1 or 2 Basic Energy cards from your hand. If you discarded 1, draw 3 cards. If you discarded 2, draw 5 cards. Uncommon 079 Forest Hermit Type: Trainer (Supporter) Effect: Shuffle your deck, then look at the top 7 cards of your deck. Put 1 of them into your hand, and shuffle your deck afterward. Uncommon 080 Memory Nut Type: Trainer (Pokemon Item) Effect: The attached Pokemon can use attacks of a lower level of Evolution (But if you don't have the correct Energy attached, you can't use the attack). At the end of the turn in which this Pokemon attacks, discard this card. Uncommon 081 Healing Nut Type: Trainer (Pokemon Item) Effect: At the end of each player's turn, if the attached Pokemon has 20 or fewer HP remaining, remove 3 damage counters from the attached Pokemon and discard this card. Uncommon 082 Time Bauble Type: Trainer (Pokemon Item) Effect: If the attached Pokemon is Knocked Out by an attack during your opponent's next turn, you may discard 2 Basic Energy cards from the attached Pokemon to return it to your hand. Uncommon 083 Undersea Stadium Type: Trainer (Stadium) Effect: During a player's turn (before his or her attack), that player may flip 1 coin. If heads, that player may discard the top Evolution card of 1 of his or her Evolved Pokemon, devolving that Pokemon. Uncommon 084 Bonguri Forest Type: Trainer (Stadium) Effect: During a player's turn (before his or her attack), that player may flip 1 coin. If heads, choose 1 Basic Energy card from your hand and show it to your opponent, then search your deck for a Basic Pokemon with the same type of Energy card that showed and put it on your Bench. Shuffle your deck afterward. 085 Nidoking Type: Colorless Pokemon HP 100 [Poke Body] Crystal Type Effect: If you attach a G, L or F Basic Energy card to this Pokemon from your hand, this Pokemon changes to the type of that Energy card until the end of the turn. GGC: Poison Horn: 20 Effect: The Defending Pokemon is now Poisoned. LLFF: Rolling Thunder: 50 Effect: Flip 1 coin. If heads, do 10 damage to each of your opponent's Benched Pokemon; if tails, do 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) G Weakness (No) Resistance CCC Retreat Super Rare 086 Kingdra Type: Colorless Pokemon HP 110 [Poke Body] Crystal Type Effect: If you attach a W, L or P Basic Energy card to this Pokemon from your hand, this Pokemon changes to the type of that Energy card until the end of the turn. WWL: Aqua Bomb: 40 Effect: Don't apply the Defending Pokemon's Weakness or Resistance for this attack. PPLC: Dual Burn: 60 Effect: Flip 2 coins. Discard 1 Energy card from this Pokemon for each tails. L Weakness (No) Resistance CCC Retreat Super Rare 087 Lugia Type: Colorless Pokemon HP 80 [Poke Body] Crystal Type Effect: If you attach a R, W or P Basic Energy card to this Pokemon from your hand, this Pokemon changes to the type of that Energy card until the end of the turn. PR: Psychic: 10x Effect: This attack does 10 damage times the number of Energy cards attached to the Defending Pokemon. WWRC: Steam Blast: 50 Effect: Discard 1 Energy card attached to this Pokemon in order to use this attack. P Weakness (No) Resistance CCC Retreat Super Rare ------------------------------------------------------------------ Fin.