----------------------------------------------------------------- KUCHIBA CITY GYM Machisu [Lt. Surge] v1.4, by Edo (hrzic@hawaii.edu) Last updated: 99/08/17 http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm Not part of this document may be reproduced in any form without express written consent of the author. ----------------------------------------------------------------- DISCLAIMER: This spoilers and information within this file are not the last word on the translations of these cards. I make mistakes, so some of this information may be incorrect. ----------| I. What is it? The Kuchiba City Gym is the third fixed starter deck for the Pokemon TCG in the Gym Expansion, for the trainer Lt. Surge. All of the cards in this deck deal with Lightning Pokemon. ----------| II. History v1.4: Third release of this file: - Changed the names to English - Moderate format changes ----------| III. What's in the Box? Inside of the box, you get: - Sixty-four (64) cards - The "Pre-Rule Book" (that you are supposed to read before the main rule book; it gives you information on the deck that you bought, plus some other information about the game itself) - The "Main Rule Book" (i.e., that contain the rules) - A Pokemon coin (yellow with a Raichu on it) Name Card Type Pokemon Number ----------------------------------------------------------------- Lt. Surge's Magneton Lightning PKMN No. 082 Lt. Surge's Pikachu (L.15) Lightning PKMN No. 025 (x2) Lt. Surge's Pikachu (L.10) Lightning PKMN No. 025 (x2) Lt. Surge's Raichu (x2) Lightning PKMN No. 026 Lt. Surge's Voltorb (L.12) Lightning PKMN No. 100 (x2) Lt. Surge's Voltorb (L.15) Lightning PKMN No. 100 (x2) Lt. Surge's Electrode (x2) Lightning PKMN No. 101 Lt. Surge's Electabuzz (x2) Lightning PKMN No. 125 Lt. Surge's Magnemite (L.10) Lightning PKMN No. 081 Lt. Surge's Magnemite (L.12) Lightning PKMN No. 081 (x2) Lt. Surge's Rattata (x2) Colorless PKMN No. 019 Lt. Surge's Raticate Colorless PKMN No. 020 Lt. Surge's Spearow (x2) Colorless PKMN No. 021 Lt. Surge Trainer No number Spy Tactics (x2) Trainer No number Lt. Surge's Bargaining Trainer No number Energy Circulate (x2) Trainer No number Kuchiba City Gym Trainer No number Switch Trainer No number Poke Ball (x2) Trainer No number Gust of Wind Trainer No number Super Potion Trainer No number Full Heal Trainer No number Defender Trainer No number Double Colorless Energy Energy No number Lightning Energy (x24) Energy No number ----------| IV. Spoiler of the Cards POKEMON Lt. Surge Type: Trainer Effect: Put your Active Pokemon on your bench, and replace it with a Basic Pokemon from your hand. (If your bench is full, you cannot play this card.) Picture: Lt. Surge No number Lt. Surge's Magneton Type: Stage 1 Lightning Pokemon (Evolves from Lt. Surge's Magnemite) LV.30 HP 70 [Pokemon Power] Energy Charge Effect: You can only use this power if this Pokemon is your Active Pokemon. Move a L Energy card from 1 of your Pokemon on your Bench to this Pokemon. This power can't be used if this Pokemon is Asleep, Confused, or Paralyzed. LLLC: Megashock: 50 Effect: Flip a coin. If tails, this Pokemon does 20 damage to itself. -CC Retreat F Weakness No. 082 (Holo) Lt. Surge's Pikachu Type: Basic Lightning Pokemon LV.15 HP 50 C: (Taiden) Effect: Choose 1 L Energy card in your discard pile and attach it to this Pokemon. LL: Electric Tail: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -C Retreat F Weakness No. 025 Lt. Surge's Pikachu Type: Basic Lightning Pokemon LV.10 HP 40 CC: Quick Attack: 10+ Effect: Flip a coin. If heads, this attack does 20 more damage. Retreat F Weakness No. 025 Lt. Surge's Raichu Type: Stage 1 Lightning Pokemon LV.32 HP 70 LL: Mega Punch: 30 LLLL: 10,000 Volts: 100 Effect: Discard all Energy cards attached to this Pokemon in order to use this attack. -CC Retreat F Weakness No. 026 Lt. Surge's Voltorb Type: Basic Lightning Pokemon LV.12 HP 40 L: Spin Ball: 20x Effect: Flip 1 coin. This attack does 20 damage times the number of heads. LC: Double Spin: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. -C Retreat F Weakness No. 100 Lt. Surge's Voltorb Type: Basic Lightning Pokemon LV.15 HP 50 LC: Break Ball: 30 Effect: Flip a coin. If tails, this Pokemon does 10 damage to itself. -C Retreat F Weakness No. 100 Lt. Surge's Electrode Type: Basic Lightning Pokemon LV.33 HP 70 [Pokemon Power] Shockbomb Effect: If this Pokemon is your active Pokemon, whenever an attacking Pokemon does damage to this Pokemon, flip a coin. If tails, this power does 20 damage to each player's active Pokemon. This power can't be used if this Pokemon is already Asleep, Confused, or Paralyzed when the opponent attacks. LLC: Power-up Ball: 30+ Effect: Flip 3 coins. This attack does 10 more damage for each heads. -CC Retreat F Weakness No. 101 Lt. Surge's Electabuzz Type: Basic Lightning Pokemon LV.22 HP 60 L: (Taiden) Effect: Choose 1 L Energy card in your discard pile and attach it to this Pokemon. LL: Electric (Tobashi): 20 Effect: Choose 1 L Energy card attached to this Pokemon, and attach it to 1 of your Benched Pokemon. (If you have no Pokemon Bench Pokemon, the Energy card is discarded instead.) -CC Retreat F Weakness No. 125 Lt. Surge's Magnemite Type: Basic Lightning Pokemon LV.10 HP 30 L: Destruction Wave: 10 Effect: Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and discard it. LL: Confusion Wave: 20 Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. Retreat F Weakness No. 081 Lt. Surge's Magnemite Type: Basic Lightning Pokemon LV.12 HP 40 L: Electric Shock: 10 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. CC: Tackle: 20 -C Retreat F Weakness No. 081 Lt. Surge's Raticateta Type: Basic Colorless Pokemon LV.10 HP 40 C: Focus Energy Effect: During your next turn, this Pokemon's Gnaw does twice as much damage. CC: Gnaw: 20 -C Retreat F Weakness P Resistance (Damage -30) No. 019 Lt. Surge's Raticate Type: Stage 1 Colorless Pokemon (Evolves from Lt. Surge's Rattataa) LV.32 HP 70 C: Super Fang: ? Effect: This attack does damage equal to one-half of the Defending Pokemon's remaining HP (round up). -C Retreat F Weakness P Resistance (Damage -30) No. 020 Lt. Surge's Spearow Type: Basic Colorless Pokemon LV.8 HP 30 C: Drill Beak: 20 Retreat L Weakness F Resistance (Damage -30) No. 024 TRAINERS Spy Tactics Type: Trainer Effect: Look at your opponent's hand. Afterward, if you wish, you may discard as many cards as you like from your hand, then draw the same number of cards that you discarded. Picture: Lt. Surge and a Raichu with binoculars. No number Lt. Surge's Bargaining Type: Trainer Effect: Ask your opponent if each player may draw 1 of his or her Prizes. If it's okay, each player draws 1 of his or her own Prizes. If it's not okay, you draw 1 card. Picture: Lt. Surge, shaking an Electabuzz's hand. No number Energy Circulate Type: Trainer Effect: Choose any number of Energy cards attached to 1 of your Pokemon and return them to your hand. Picture: A bunch of Energy balls flying from a black-hole. No number Kuchiba City Gym Type: Trainer (Stadium Card) Effect: Each player may flip a coin whenever its Lt. Surge Pokemon attacks. If heads, and the attack does damage, that attack does 10 more damage. If heads, this card does 10 damage to the attacking Pokemon. (This Stadium card stays in play for the entire game. If another Stadium card is played, this card is discarded.) Picture: A metallic gym No number Poke Ball Type: Trainer Effect: Flip a coin. If heads, search your deck for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Picture: A pokeball. No number ----------------------------------------------------------------- Fin.