----------------------------------------------------------------- THE HANADA CITY GYM Kasumi [Misty] v1.5, by Edo (hrzic@hawaii.edu) Last updated: 99/08/17 http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm ----------------------------------------------------------------- DISCLAIMER: This spoilers and information within this file are not the last word on the translations of these cards. I make mistakes, so some of this information may be incorrect. ----------| I. What is it? The Hanada City Gym is the second fixed starter deck for the Pokemon TCG in the Gym Expansion, for the trainer Kasumi. All of the cards in this deck deal with Water Pokemon. ----------| II. History v1.5: Fifth release of thie file: - Changed names to English - Format changes ----------| III. What's in the Box? Inside of the box, you get: - Sixty-four (64) cards - The "Pre-Rule Book" (that you are supposed to read before the main rule book; it gives you information on the deck that you bought, plus some other information about the game itself) - The "Main Rule Book" (i.e., that contain the rules) - A Pokemon coin (blue with a Sutaamii on it) Name Card Type Pokemon Number ----------------------------------------------------------------- Misty's Psyduck Water PKMN No. 054 Misty's Poliwag (x2) Water PKMN No. 060 Misty's Tentacool (x2) Water PKMN No. 072 Misty's Tentacruel Water PKMN No. 073 Misty's Seel Water PKMN No. 086 Misty's Shellder (x2) Water PKMN No. 090 Misty's Parushen (x2) Water PKMN No. 091 Misty's Horsea (x2) Water PKMN No. 116 Misty's Goldeen (L.10) Water PKMN No. 118 (x2) Misty's Goldeen (L.8) (x2) Water PKMN No. 118 Misty's Seaking (x2) Water PKMN No. 119 Misty's Staryu (L.20) (x2) Water PKMN No. 120 Misty's Staryu (L.16) (x2) Water PKMN No. 120 Misty's Starmie (x3) Water PKMN No. 121 Misty Trainer No number Misty's Tears (x2) Trainer No number Misty's Game (x2) Trainer No number Misty's Anger Trainer No number Hanada City Gym Trainer No number Potion Trainer No number Poke Ball Trainer No number Gust of Wind Trainer No number Defender Trainer No number Double Colorless Energy Energy No number Water Energy (x26) Energy No number ----------| IV. Spoiler of the Cards POKEMON Misty's Psyduck Type: Basic Water Pokemon LV.15 HP 50 C: Scratch: 10 W: Call for Help Effect: Flip a coin. If heads, search your deck for 1 Misty's Pokemon, and put it on your Bench. If your Bench is already full, you can't use this attack. -C Retreat G Weakness No. 054 Misty's Poliwag Type: Basic Water Pokemon LV.15 HP 50 W: (Memawashi) Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Asleep. WC: Tail Slap: 20x Effect: Flip 2 coins. This attack does 20 damage times the number of heads. -C Retreat G Weakness No. 060 Misty's Tentacool Type: Basic Water Pokemon LV.12 HP 40 C: Mysterious Light Effect: Flip a coin. If heads, the Defending Pokemon is now Asleep. WC: Jellyfish Hoard Effect: Search you deck for a Tentacool, Misty's Monkurage, or Misty's Tentacruel, show it to your opponent, then put it into your hand. Shuffle your deck afterward. Retreat L Weakness No. 072 Misty's Tentacruel Type: Stage 1 Water Pokemon (Evolves from Misty's Tentacool) LV.30 HP 70 [Pokemon Power] Crowded Retreat Effect: This power is only used when it is your Active Pokemon, and only when an attack does damage to this Pokemon. Choose 1 of your own Benched Pokemon, and switch it with this Pokemon. You can't use this power if this Pokemon is already Asleep, Confused or Paralyzed when your opponent attacks. WWCC: Jellyfish Poison: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Poisoned. If tails, the Defending Pokemon is now Confused. Retreat L Weakness No. 073 (Holo) Misty's Seel Type: Basic Water Pokemon LV.20 HP 60 WC: Aurora Beam: 20 -C Retreat L Weakness No. 086 Misty's Shellder Type: Basic Water Pokemon LV.10 HP 40 C: Tackle: 10 WC: Body Pinch: 20 Effect: The Defending Pokemon is now Paralyzed. Flip a coin. If heads, this attack does nothing. -C Retreat L Weakness No. 090 Misty's Cloyster Type: Stage 1 Water Pokemon LV.30 HP 70 [Pokemon Power] Shell Armor Effect: Whenever your opponent's attack damages this Pokemon, this power reduces that damage by 10. This power can't be used if this Pokemon is already Asleep, Confused, or Paralyzed when your opponent attacks. WWC: Triple Cannon: 20x Effect: Flip 3 coins. This attack does 20 damage times the number of heads. -CC Retreat L Weakness No. 091 Misty's Horsea Type: Basic Water Pokemon LV.10 HP 40 W: Tackle: 10 WW: Sand-Attack: 20 Effect: If the Defending Pokemon tries to attack during your opponent's next turn, you opponent flips a coin. If tails, this attack does nothing. Retreat L Weakness No. 116 Misty's Goldeen Type: Basic Water Pokemon LV.10 HP 40 C: Fury Attack: 10x Effect: Flip 2 coins. This attack does 10 damage times the the number of heads. W: Supersonic Effect: Flip a coin. If heads, the Defending Pokemon is now Confused. -C Retreat L Weakness No. 118 Misty's Goldeen Type: Basic Water Pokemon LV.8 HP 30 W: Horn Hazard: 30 Effect: Flip a coin. If tails, this attack does nothing. Retreat L Weakness No. 118 Misty's Seaking Type: Stage 1 Water Pokemon (Evolves from Misty's Goldeen) LV.24 HP 70 W: Horn: 10 WW: (Dakuryu): 30 Effect: If the Defending Pokemon's player has any Benched Pokemon, choose 1 of them. Flip a coin. If heads, this attack does 10 damage to that Pokemon. -C Retreat L Weakness No. 119 Misty's Staryu Type: Basic Water Pokemon LV.20 HP 50 WC: Speed Star: 20 Effect: This attack's damage is not affected by the Defending Pokemon's Weakness, Resistance, or Pokemon Powers. -C Retreat L Weakness No. 120 Misty's Staryu Type: Basic Water Pokemon LV.16 HP 40 W: Star Boomerang: 20 Effect: Flip a coin. If heads, return this Pokemon and all attached cards to your hand. -C Retreat L Weakness No. 120 Misty's Starmie Type: Stage 1 Water Pokemon (Evolves from Misty's Staryu) LV.35 HP 80 W: Water Gun: 10+ Effect: Does 10 damage plus 10 more damage for each W Energy attached to this Pokemon, but not used to pay for this attack's Energy cost. Extra W Energy after the 2nd don't count. WWW: Bubblebeam: 30 Effect: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. -CC Retreat L Weakness No. 121 TRAINERS Misty Type: Trainer Effect: You must discard 2 cards from your hand in order to play this card. For this turn, if one of your Misty's Pokemon attacks and does damage, increase that damage by 20. Picture: A picture of Misty. No number (Holo) Misty's Tears Type: Trainer Effect: Discard 1 card for your hand in order to search your deck for 2 W Energy cards. Show them to your opponent, then put them into your hand. Shuffle your deck afterward. Picture: Misty, crying, while touching a Staryu's red "eye". No number Misty's Game Type: Trainer Effect: Play a game of Rock-Paper-Scissors with your opponent. The winner may draw 5 cards. Picture: Misty, extending her fingers in a scissors shape. No number Misty's Anger Type: Trainer Effect: Look at the top 7 cards of your deck. Put 2 of those cards into your hand, and discard the rest. Picture: Misty, obviously angry, with a Psyduck by her side. No number Hanada City Gym Type: Trainer (Stadium Card) Effect: This Stadium card reduces the Retreat cost for each of Misty's Pokemon by 1. (This cannot reduce the Retreat cost below 0). (This Stadium card stays in play for the entire game. If another Stadium card is played, this card is discarded). Picture: A picture of a gym. No number Poke Ball Type: Trainer Effect: Flip a coin. If heads, search your deck for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Picture: A pokeball. No number ----------------------------------------------------------------- Fin.